Bio

I am Ioan Cernei ( born 1987, RO), an artist and programmer with a focus on interactive art and interaction design – based in Vienna, Austria.

I’ve been fascinated by technology since a very early age, having touched my first computer keyboard when I was three and growing up along with the development of the internet and communication technologies. This shaped me as a new media artist focusing on critical human-computer interaction. I consider myself greatly inspired and influenced by contemporary technology while still maintaining the belief that the newest technology isn’t necessarily a requirement. My works are driven by both this fascination with technology as well as critical thinking in regard to how it shapes our everyday existence.

My work takes place at the intersection of technology, experience and identity. The works I make are a combination of sculptural material qualities, technological intervention and participatory experience. I attempt to engage all three of these parts equally in each work considering that not any one work exists without the participation of a viewer. I use mainly trans disciplinary knowledge of programming, electronic and electrical engineering and construction techniques to produce my works.

In the scope of general artistic practice I find the ability to touch and manipulate art to be fascinating – it contradicts the usual demeanor in the presence of the art object. I enjoy the fact that viewers, can step on, hit and touch my works, often enabling me to play with these actions and the physicality of the work. In my work I attempt to challenge expectations and conceptions about modern technology and our reliance and trust in it.

Bio

I got my BFA at the National University of Art in Bucharest – Photography, Video and Computer Generated Image and MA at Interface Cultures Lab – UFG Linz (in progress). My videos were selected for several festivals (among which The UNARTE Festival of Experimental Film 2009 and The One Minutes Festival in Belgium 2008). I am a founding member of the Expanderrr Association in Linz, Austria and my works have been exhibited among other places at Ars Electronica 2011, TEDXVienna 2011, Lab30 Augsburg 2012, DelavskiDom Trbovlje 2012, MediaCentreMaribor 2012,Technolust MQ Vienna Quartier 21 2012, Victoria Art Center Bucharest 2014. Currently I’m working as a freelance creative technologist and in collaboration with the Estonian Performance artist Tiina Sööt on a performance and a series of installations as well as finishing my MA at Interface Cultures Lab, Kunstuniversität, Linz.

Projects

marimo

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Marimo is an installation made at Time's Up Linz. The Marimo is a japanese plant which rises and lowers through the water it lives in throughout its lifetime. Me , Masa and Fabrizio initially wanted this project to run on pedal power electricity but once we started making it, it became apparent that mixing water and electricity is not only dangerous , but unproductive.
The installation consists of a scavanged bicycle that we have modified with a custom frame assembly which converts pedal power into air movement. By pedaling you send air to a container inside a submersed Marimo looking sculpture that which will rise with this air. It runs on the simple physics principles of work and early day submersable chambers.
Air is pumped by converting work into pumping force, it moves down a hose to the sculpture which contains one air intake and one air outake in order to allow it to submerse again. Delivering slightly more air than is escaping results in the chamber being filled with air and raising the sculpture from the bottom of the water. Once you stop pedalling the sculpture rapidly sinks.

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Publications:

@Time's Up Linz (AT)

Paparazzi-Lover

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"Paparazzi lover" helps the wearer to remind photographers who the real star is.
In a sea of flash lights, the interactive technology in the dress senses when the crowd needs a gentle nudge to properly direct their attention. In response to the photography, the 62 embedded led lights turn on to catch the eyes of everyone.
The dress was created in collaboration with fashion designer Anbasja Blanken and interaction designer Ricardo O'Nascimento. This project features technical design and engineering by Ioan Cernei.

Publications:MQ Summer of Fashion "Technolust" Catalog - 2012; Fashionable Technology - Springer (US/AT), Übergizmo, CNET News

@Museums Quartier Wien - MQ Summer of Fashion "Technolust" - 2012

FMR1

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Interactive Installation (2011) Fmr1 is an interface using breathing as input into the system. With this project we want to show the fatal connection between technology and internet in today's society, which could lead to consequences such as loss of identity and confusion. We attempt to show the invasion of technology in the most intimate areas of our lives. Insights into the womb and the fetus are a extreme form of intrusion into intimacy. the virtual image without emotion, without understanding, therefore, only information satisfies the curious eye. We are able to get videos of a fetus from the Youtube platform. Although that child has not even been born, his image is already exposed to everyone on the internet. The installation FMR1 allows the spectator the possibility of entry with its 3d shape into the 2d virtual world using a breathing apparatus to interact, which gives him the role of a creator. When he breathes into the divide,he is able to move the embryo on the screen. Man and machine co-exist in a dynamic system. the human body is thus the last part of physis that is still connected with the real material world. Footage is from Ars Electronica Festival 2011 : Origin, where the authors Fabrizio Lamoncha, Masa Jazbec and Ioan Cernei have shown this project in the Interface Cultures Unuselessness exhibition. Thank you goes to Lenka Klimesova for video documenting this project.

Publications:

@Ars Electronica Origins

Squeezer

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Exposure to media is a shock to our nervous system that blocks feelings of discomfort and, like lab rats, has us mindlessly navigating through a maze for more satisfaction. Marshall McLuhan explains that access to tools and technology in society determines how that society will crumble or prosper. We become what we behold. An example of a technology that has been able to change social behaviour is the television. Television is an urban compound that is present in almost all houses and the simple act of turning a television on can reduce a room full of people into silence. With a squeezer, a genital like tangible music interface to interact with your television, or any device with a headphone output, you are able to modify the audio pitch of the gadget to which it is attached. The variation of the pitch is proportional to the pressure exerted to the squeezer. The more pressure, the higher the pitch. Footage is from Ars Electronica Festival 2011 : Origin, where the authors Fabrizio Lamoncha, Masa Jazbec and Ioan Cernei have shown this project in the Interface Cultures Unuselessness exhibition. Thank you goes to Lenka Klimesova for video documenting this project.

Publications:Domus Design Magazine September - Italy - 2011 (IT), Ars Electronica Origins Catalog - Austria - 2011 (AT)

@Ars Electronica Origins

huis-clos

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Interactive installation  ( 2011 )
If you can answer me who I am, then at least I will have an identity - I will know what or who to be.

By knocking on the house you interact with the ego inside of it. With this project we are exploring a basic understanding that humans have free will, but that freedom of choice leads to anxiety. In other words, since man is free and aware of possibilities, anxiety is part of human experience. With choice comes the absolute responsibility for one’s action. The fear and anxiety of this responsibility leads many people to ignore both their freedom and their responsibility by letting other people make their choices for them. With choices the absolute responsibility for ones action comes. the feat of and anxiety caused by this responsibility leads many people to ignore both their freedom and their responsibility by letting other people make their choices for them.

This interface creates a very simple form of artificial intelligence inside of the house, the house carries a dialogue with the viewer/user. When knocking on it , however many times you may feel like, you get an adequate response, and as any communication based entity, if the message is not clear enough, or concise enough, the reply is made in the same manner. Sometimes the house expresses loneliness by knocking by itself alerting passers by that someone or something is inside and wants to communicate.

Publications:Domus Design Magazine September - Italy - 2011 (IT), Ars Electronica Origins Catalog - Austria - 2011 (AT) ,

@Ars Electronica Festival - Linz 2011 (AT), Nova Galleria - Trbovlje 2011 (SI), Lab30 Media Art Festival - Augsburg 2012 (DE), MediaCenterMaribor - Maribor 2012 (SI), Victoria Art Center - Bucharest 2014 (RO)

Selected Exhibitions and Publications

  • FMR1 - Interactive Installation

    Kočevje Gallery, Kočevje, Slovenia

    , 2014

  • Huis Clos - Use at your own risk

    Victoria Art Center, Bucharest, Romania

    , 2014

  • FMR1 - Interactive Installation

    Art Stays, Ptuj, Slovenia

    , 2013

  • Huis Clos - Interactive Installation

    Art Stays, Ptuj, Slovenia

    , 2013

  • Huis Clos - Interactive Installation, Lab30 MediaArtFestival

    Augsburg, Germany

    , 2012

  • Technolust - Paparazzi Lover - Interactive dress

    Quartier 21 - Museums Quartier, Vienna , Austria

    , 2012

  • Avatar Enriched User Interfaces for Older Adults, Co-author of paper

    AALuis European Union Research Project ( Köln, Berlin, Vienna, Eindhoven)

    , 2012

  • OpenContainerrr

    Promenade, Linz, Austria

    , 2012

  • Extravagant Rubbish - Redefining Remediation - Huis Clos, Squeezer, FRM 1 , Machina Oscurantis - Interactive Installations

    Nova Galerja, Trbovlje, Slovenia

    , 2011

  • FMR1 - Interactive Installation

    TEDx Vienna, Austria

    , 2011

  • FMR1 - Interactive Installation

    Ars Electronica, Linz, Austria

    , 2011

  • Squeezer - Device Art

    Ars Electronica, Linz, Austria

    , 2011

  • Huis Clos - Interactive Installation

    Ars Electronica, Linz, Austria

    , 2011

  • Expandimentalll

    Tabakfabrik, Linz, Austria

    , 2011

  • Huis Clos Prototype, Interactive Installation

    Interface Cultures Lab Open Gate, Linz, Austria

    , 2010

  • The Open Breakfast

    MQ10 - MuseumsQuartier, Vienna, Austria

    , 2010

  • Spatie, Interactive Installation, Bachellor Degree Work

    Muzeul Taranului Roman ( MTR ) , Bucharest , Romania

    , 2009

  • What Can Happen in 30 Seconds, Video

    TheOneMinutes Film Festival, Bruxelles, Belgium

    , 2008

  • The Dream, Video

    TheOneMinutes Film Festival, Bruxelles, Belgium

    , 2009

  • Delir in Doi, Film Short

    Studentfest - Timisoara, Romania

    , 2008

  • 1000+1, Film Short

    UNARTE Open Gates - Bucharest , Romania

    , 2008

  • Fudge Girl , Sculptural Installation

    Studentfest - Timisoara, Romania

    , 2008

  • We Are Brand Man , Video

    Studentfest - Timisoara, Romania

    , 2008

  • Evil Plans - argentic photography

    Gallery 26, Bucharest , Romania

    , 2007